Difference between revisions of "attackRouteMaxPathDistance"
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− | ; attackRouteMaxPathDistance [<number>] | + | ; attackRouteMaxPathDistance [<number>] |
− | : Specifies the maximum path distance that openkore is allowed to walk while in | + | ; mercenary_attackRouteMaxPathDistance [<number>] |
+ | ; homunculus_attackRouteMaxPathDistance [<number>] | ||
+ | |||
+ | : Specifies the maximum path distance that openkore is allowed to walk while in attack. | ||
+ | : Defaul value: 13 for attackRouteMaxPathDistance and 20 for mercenary_* and homunculus_* | ||
:'''Note.''' The optimal value depends on the map you're currently on, but it's generally recommended that you use a value between '''10''' and '''14'''. | :'''Note.''' The optimal value depends on the map you're currently on, but it's generally recommended that you use a value between '''10''' and '''14'''. |
Latest revision as of 17:05, 12 September 2022
- attackRouteMaxPathDistance [<number>]
- mercenary_attackRouteMaxPathDistance [<number>]
- homunculus_attackRouteMaxPathDistance [<number>]
- Specifies the maximum path distance that openkore is allowed to walk while in attack.
- Defaul value: 13 for attackRouteMaxPathDistance and 20 for mercenary_* and homunculus_*
- Note. The optimal value depends on the map you're currently on, but it's generally recommended that you use a value between 10 and 14.