shopAuto open: Difference between revisions
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(Created page with '; shopAuto_open [<boolean flag>] : Automatically open your shop if you have the Vending Skill and after you have been idle for a certain amount of time specified in the timeout k…') |
m (Conversion script moved page ShopAuto open to shopAuto open: Converting page titles to lowercase) |
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; shopAuto_open [ | ; shopAuto_open <[[boolean]]> | ||
: Automatically open your shop | : Automatically open your [[shop.txt|shop]] after you have been idle for [[timeouts.txt|ai_shop]] seconds on your [[lockMap]]. | ||
== Notes == | |||
If [[shop_useSkill]] is 0, Kore will use a 'bug' to open your shop (unofficial emulators have fixed this). If 1, Kore will use the skill Vending before opening your shop. | |||
It is advisable to disable all other actions like random walk, auto-attack, auto-skill use, item auto-gather, etc. while vending. | |||
== Changelog == | |||
=== [https://sourceforge.net/p/openkore/code/8437/ r8437] === | |||
Add configuration [[shop_useSkill]]. | |||
=== [https://sourceforge.net/p/openkore/code/8304/ r8304] === | |||
The [[shop_LockOnly]] setting has been removed | |||
=== [https://sourceforge.net/p/openkore/code/8118/ r8118] === | |||
Beware, now it would happily open your shop even when you're not on your [[lockMap]]! See [[shop_LockOnly]]. | |||
[[Category:config.txt]] | [[Category:config.txt]] | ||
[[Category:Vending]] |
Latest revision as of 22:34, 26 April 2021
- shopAuto_open <boolean>
- Automatically open your shop after you have been idle for ai_shop seconds on your lockMap.
Notes
If shop_useSkill is 0, Kore will use a 'bug' to open your shop (unofficial emulators have fixed this). If 1, Kore will use the skill Vending before opening your shop.
It is advisable to disable all other actions like random walk, auto-attack, auto-skill use, item auto-gather, etc. while vending.
Changelog
r8437
Add configuration shop_useSkill.
r8304
The shop_LockOnly setting has been removed
r8118
Beware, now it would happily open your shop even when you're not on your lockMap! See shop_LockOnly.