whenStatusActive: Difference between revisions
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''[[:Category:Self Condition|Self Conditions]]:'' | ''[[:Category:Self Condition|Self Conditions]]:'' | ||
; whenStatusActive [<[[References#Status Names|status names]]>] | ; whenStatusActive [<[[References#Status Names|status names or handles]]>] | ||
: If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character. | : If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character. | ||
; whenStatusInactive [<[[References#Status Names|status names]]>] | ; whenStatusInactive [<[[References#Status Names|status names or handles]]>] | ||
: If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character. | : If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character. | ||
''Target [[:Category:Monster Condition|Monster]] and [[:Category:Player Condition|Player]] Conditions:'' | ''Target [[:Category:Monster Condition|Monster]] and [[:Category:Player Condition|Player]] Conditions:'' | ||
; target_whenStatusActive [<[[References#Status Names|status names]]>] | ; target_whenStatusActive [<[[References#Status Names|status names or handles]]>] | ||
: If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target. | : If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target. | ||
; target_whenStatusInactive [<[[References#Status Names|status names]]>] | ; target_whenStatusInactive [<[[References#Status Names|status names or handles]]>] | ||
: If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target. | : If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target. | ||
== Notes == | == Notes == | ||
Statuses can be found by typing s in the console while the status is active on your character. You can also look for them in the [[tables]] folder, in the files [[ | Statuses can be found by typing s in the console while the status is active on your character. You can also look for them in the [[tables]] folder, in the files [[STATUS_id_handle.txt]] (handles) and [[skillsstatus.txt]] (names). | ||
Currently, known statuses for monsters/players are lost when they leave your screen, so [[target_timeout]] may be more appropriate. | Currently, known statuses for monsters/players are lost when they leave your screen, so [[target_timeout]] may be more appropriate. | ||
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lvl 10 | lvl 10 | ||
sp > 70 | sp > 70 | ||
whenStatusInactive | whenStatusInactive AL_BLESSING | ||
} | } | ||
Revision as of 23:16, 7 June 2010
- whenStatusActive [<status names or handles>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character.
- whenStatusInactive [<status names or handles>]
- If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character.
Target Monster and Player Conditions:
- target_whenStatusActive [<status names or handles>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target.
- target_whenStatusInactive [<status names or handles>]
- If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target.
Notes
Statuses can be found by typing s in the console while the status is active on your character. You can also look for them in the tables folder, in the files STATUS_id_handle.txt (handles) and skillsstatus.txt (names).
Currently, known statuses for monsters/players are lost when they leave your screen, so target_timeout may be more appropriate.
Examples
attackSkillSlot Cart Termination { monsters Hill Wind whenStatusActive Cart Boost }
- Use Cart Termination on Hill Winds only if Cart Boost effect is activated.
useSelf_skill Blessing { lvl 10 sp > 70 whenStatusInactive AL_BLESSING }
- Use Blessing level 10 on yourself when sp is greater than 70 and Blessing status if off.