skillsAddAuto list: Difference between revisions
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(Added second example showing the flexibility of skillsAddAuto_list, added See-Also link to related config key skillsAddAuto) |
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''' | ''' Examples ''' | ||
* Raise Basic Skill to level 9. After that is done, it will raise Increase HP Recovery to level 10, and then raise Sword Mastery to level 10. | * Raise Basic Skill to level 9. After that is done, it will raise Increase HP Recovery to level 10, and then raise Sword Mastery to level 10. | ||
skillsAddAuto_list Basic Skill 9, Increase HP Recovery 10, Sword Mastery 10 | skillsAddAuto_list Basic Skill 9, Increase HP Recovery 10, Sword Mastery 10 |
Revision as of 19:14, 8 April 2010
- skillsAddAuto_list <Skill Name> <Skill Level>
- skillsAddAuto_list <Comma-separated Skill Name-Level Pairs>
- Specifies which skills to raise and up to what level.
- Note.
- You can set multiple skills by using a list of <Comma-separated Skill Name-Level Pairs>.
- <Skill Level> is the level to raise to, not the count of skill point assignments. See the examples below
Examples
- Raise Basic Skill to level 9. After that is done, it will raise Increase HP Recovery to level 10, and then raise Sword Mastery to level 10.
skillsAddAuto_list Basic Skill 9, Increase HP Recovery 10, Sword Mastery 10
- Skills can be listed more than once. Here, we distribute skill points to thief skills more evenly, by naming the same skill multiple times, but with different levels to raise to. In this case, Improve Dodge will be raised to Level 5, and after skill points are assigned to the Double Attack and Steal skills, we return to assign skill points to Improve Dodge raising it from Level 6 to Level 10.
skillsAddAuto_list Basic Skill 9, Improve Dodge 5, Double Attack 5, Steal 10, Improve Dodge 10, Double Attack 10
See also: SkillsAddAuto