talknpc: Difference between revisions
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* Add moving to the NPC if not near? Should be able to additionally specify map in this case. | * Add moving to the NPC if not near? Should be able to additionally specify map in this case. | ||
* Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used? | * Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used? | ||
* Add something like r="text", r=/regexp/ to select option by option text. | |||
[[Category:Console Command]] | [[Category:Console Command]] |
Revision as of 08:14, 13 July 2010
- talknpc (<x> <y> <npc talk codes>)
- <x>
- - x-coordinate.
- <y>
- - y-coordinate.
- <npc talk codes>
- - a space-separated sequence of talk codes. See the references section for more details about NPC conversation codes.
- Talk to the NPC on the specified coordinate and use the specified sequence of responses.
Notes
You should be near the NPC to talk.
TODO
- Add moving to the NPC if not near? Should be able to additionally specify map in this case.
- Dynamically detect whether autoTalkCont functionality is needed for a sequence, so form without "c"s can always be used?
- Add something like r="text", r=/regexp/ to select option by option text.