pickupitems.txt: Difference between revisions
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Empty configuration will result in not picking up any items. | Empty configuration will result in not picking up any items. | ||
== Syntax == | == Syntax == |
Revision as of 23:29, 6 January 2017
Per-item settings for picking up and gathering items.
Empty configuration will result in not picking up any items.
Syntax
The format of this file is simply a set of lines that observes the following syntax:
<item name> <value>
- <item name>
- This is the simple name of an item. Keyword "all" can be used to set the default value for all items not specified in configuration.
- <value>
- Determines picking up and gathering behavior for specified item.
Value | Description |
---|---|
-1 | Drop the item when it enters your inventory. |
0 | Don't pick up / gather the item. |
>= 1 | Pick up / gather the item using normal picking up and gathering sequences. |
2 | Try to pick up / gather the item as fast as possible when it appears in 5 cell distance around you. |
Notes
- Kore can see unidentified items, so just use normal item names as if they are already identified.
- Specify item names without the refine level and compounded cards (simple names). For example, if you specified to pick up Stiletto [3], it will pick up all 3-slotted Stilettos, including +9 3-slotted Stilettos and Triple Hurricane Stilettos.
- Value -1 is useful for Rogues with Gank skill.
- Don't use value 2 on normal, seemingly worthless, items.
API
Misc::pickupitems
Examples
In the following example, kore will pick up Old Blue Boxes and 2-slotted Two-handed Axes as quickly as possible. It will ignore 3-slotted Axes, Traps and Magnifiers and drop those items when they are in the inventory. All other items will be picked up by default.
Old Blue Box 2 Two-handed Axe [2] 2 Axe [3] -1 Magnifier -1 Trap -1 #Pick up all items by default all 1