StatusActiveHandle: Difference between revisions
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(Created page with "{{Template:StatusActiveHandle}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State") |
m (Conversion script moved page StatusActiveHandle to statusActiveHandle: Converting page titles to lowercase) |
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Revision as of 22:35, 26 April 2021
- StatusActiveHandle
-
- Description: Checks if the player has one of the given status, uses status HANDLE.
- Syntax:
StatusActiveHandle <comma separated list of status handles>
- Status handle can be a variable
- Example:
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO
- Set variables:
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true $.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true $.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true