autoSwitch: Difference between revisions
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Latest revision as of 22:34, 26 April 2021
Automatically switch weapons, shields and/or arrows when certain monsters are engaged.
Syntax
autoSwitch <monster names> { rightHand {<item name> | NONE} leftHand <item name> arrow <item name> distance <number> useWeapon <boolean> }
Attribute definitions
- autoSwitch <monster names>
- This option specifies a comma-separated list of monster names which, when encountered, will trigger the auto-switch.
- rightHand <item name>
- This option specifies the weapon to automatically equip in the right hand slot.
- Note. To attack with bare hands, specify [NONE].
- leftHand <item name>
- This option specifies the equipment (weapon or shield) to automatically equip in the left hand slot.
- Note. Leave this attribute blank if you are switching to a two-handed weapon.
- arrow <item name>
- If you're using a bow class weapon, this option specifies the arrows to use.
- distance <number>
- If this option is set, this will temporarily replace the value of attackDistance when auto-switch occurs. The original value is stored and will be reset when you encounter another monster not in the list specified in autoSwitch.
- useWeapon <boolean>
- If this option is set, this will temporarily replace the value of attackUseWeapon when auto-switch occurs. The original value is stored and will be reset when you encounter another monster not in the list specified in autoSwitch.
Examples
Switch weapon to a +7 Very Very Strong Ice Flamberge when it encounters a High Orc, and switch back to +8 Triple Bloody Saber when attacking other monsters:
autoSwitch_default_rightHand +8 Saber [Hydra*3] [3] autoSwitch High Orc { rightHand +7 VVS Ice Flamberge }
Notes
If you encounter a monster not listed in any of your autoSwitch blocks, Kore will equip the items specified in autoSwitch_default_rightHand, autoSwitch_default_leftHand, and autoSwitch_default_arrow if these options are set.