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Created page with '; notOnAction [<AI sequences>] : If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. There are …' |
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; notOnAction [<AI sequences>] | ; notOnAction [<AI sequences>] | ||
: If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active. | : If this option is set, the block will only be used if none of the specified comma-separated list of [[AI]] sequences is curently active. | ||
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* Use Heal when hp is bellow 20% and AI is not sitAuto. | * Use Heal when hp is bellow 20% and AI is not sitAuto. | ||
[[Category:Self Condition]] | |||
Revision as of 02:02, 9 January 2010
- notOnAction [<AI sequences>]
- If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.
There are around 29 known AI sequences, but the following are the only ones you can use in this option:
| AI Sequence | Block Options Supported |
|---|---|
| attack | attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| follow | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| items_gather | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| items_take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| mapRoute | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| move | partySkill, monsterSkill |
| route | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| sitAuto | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
| skill_use | useSelf_item, useSelf_skill, equipAuto |
| take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto |
Example:
useSelf_skill Heal {
hp < 20%
notOnAction sitAuto
}
- Use Heal when hp is bellow 20% and AI is not sitAuto.