dcOnPlayer: Difference between revisions
		
		
		
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| mNo edit summary | mNo edit summary | ||
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| : [[teleportAuto_allPlayers]] is processed before this, if able. If it is enabled and you can't teleport for any reason (including server delay), dcOnPlayer processed. | : [[teleportAuto_allPlayers]] is processed before this, if able. If it is enabled and you can't teleport for any reason (including server delay), dcOnPlayer processed. | ||
| : This has no effect if you are in a [[ | : This has no effect if you are in a [[City Condition|city]]; or processing [[storageAuto|auto storage]] or [[buyAuto|auto buy]]; or not in [[lockMap]] when it is set. | ||
| [[Category:config.txt]] | [[Category:config.txt]] | ||
| [[Category:auto_disconnect]] | [[Category:auto_disconnect]] | ||
Revision as of 02:25, 9 January 2010
- dcOnPlayer [<value>]
- Enables auto quit when not safe.
- teleportAuto_allPlayers is processed before this, if able. If it is enabled and you can't teleport for any reason (including server delay), dcOnPlayer processed.
- This has no effect if you are in a city; or processing auto storage or auto buy; or not in lockMap when it is set.