shopAuto open: Difference between revisions
Jump to navigation
Jump to search
m (Little edit ^-^) |
No edit summary |
||
Line 8: | Line 8: | ||
== Changelog == | == Changelog == | ||
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=rev&revision=8437 r8437] === | |||
Add configuration [[shop_useSkill]]. | |||
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=8304 r8304] === | === [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=8304 r8304] === | ||
The [[shop_LockOnly]] setting has been removed | The [[shop_LockOnly]] setting has been removed |
Revision as of 23:36, 16 March 2013
- shopAuto_open <boolean>
- Automatically open your shop after you have been idle for ai_shop seconds on your lockMap.
Notes
If shop_useSkill is 0, Kore will use a 'bug' to open your shop (unofficial emulators has corrected the bug). If 1, Kore will use the skill Vending before opening your shop.
It is advisable to disable all other actions like random walk, auto-attack, auto-skill use, item auto-gather, etc. while vending.
Changelog
r8437
Add configuration shop_useSkill.
r8304
The shop_LockOnly setting has been removed
r8118
Beware, now it would happily open your shop even when you're not on your lockMap! See shop_LockOnly.