shopAuto open: Difference between revisions

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== Changelog ==
== Changelog ==
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=rev&revision=8437 r8437] ===
=== [https://sourceforge.net/p/openkore/code/8437/ r8437] ===
Add configuration [[shop_useSkill]].
Add configuration [[shop_useSkill]].
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=8304 r8304] ===
=== [https://sourceforge.net/p/openkore/code/8304/ r8304] ===
The [[shop_LockOnly]] setting has been removed
The [[shop_LockOnly]] setting has been removed
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=8118 r8118] ===
=== [https://sourceforge.net/p/openkore/code/8118/ r8118] ===
Beware, now it would happily open your shop even when you're not on your [[lockMap]]! See [[shop_LockOnly]].  
Beware, now it would happily open your shop even when you're not on your [[lockMap]]! See [[shop_LockOnly]].  


[[Category:config.txt]]
[[Category:config.txt]]
[[Category:Vending]]
[[Category:Vending]]

Revision as of 01:07, 9 September 2013

shopAuto_open <boolean>
Automatically open your shop after you have been idle for ai_shop seconds on your lockMap.

Notes

If shop_useSkill is 0, Kore will use a 'bug' to open your shop (unofficial emulators has corrected the bug). If 1, Kore will use the skill Vending before opening your shop.

It is advisable to disable all other actions like random walk, auto-attack, auto-skill use, item auto-gather, etc. while vending.

Changelog

r8437

Add configuration shop_useSkill.

r8304

The shop_LockOnly setting has been removed

r8118

Beware, now it would happily open your shop even when you're not on your lockMap! See shop_LockOnly.