shopAuto open: Difference between revisions
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== Changelog == | == Changelog == | ||
=== [ | === [https://sourceforge.net/p/openkore/code/8437/ r8437] === | ||
Add configuration [[shop_useSkill]]. | Add configuration [[shop_useSkill]]. | ||
=== [ | === [https://sourceforge.net/p/openkore/code/8304/ r8304] === | ||
The [[shop_LockOnly]] setting has been removed | The [[shop_LockOnly]] setting has been removed | ||
=== [ | === [https://sourceforge.net/p/openkore/code/8118/ r8118] === | ||
Beware, now it would happily open your shop even when you're not on your [[lockMap]]! See [[shop_LockOnly]]. | Beware, now it would happily open your shop even when you're not on your [[lockMap]]! See [[shop_LockOnly]]. | ||
[[Category:config.txt]] | [[Category:config.txt]] | ||
[[Category:Vending]] | [[Category:Vending]] |
Revision as of 01:07, 9 September 2013
- shopAuto_open <boolean>
- Automatically open your shop after you have been idle for ai_shop seconds on your lockMap.
Notes
If shop_useSkill is 0, Kore will use a 'bug' to open your shop (unofficial emulators has corrected the bug). If 1, Kore will use the skill Vending before opening your shop.
It is advisable to disable all other actions like random walk, auto-attack, auto-skill use, item auto-gather, etc. while vending.
Changelog
r8437
Add configuration shop_useSkill.
r8304
The shop_LockOnly setting has been removed
r8118
Beware, now it would happily open your shop even when you're not on your lockMap! See shop_LockOnly.