whenPartyMembersNear: Difference between revisions
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; whenPartyMembersNearDist <[[References#Range_Operators|range]]> | ; whenPartyMembersNearDist <[[References#Range_Operators|range]]> | ||
: Range of distance that amount of party members (specified in "whenPartyMembersNear") have to be to trigger this block. If unset, defaults to less than | : Range of distance that amount of party members (specified in "whenPartyMembersNear") have to be to trigger this block. If unset, defaults to less than [[clientSight]] or 15 cells (in this order). | ||
: '''Notes:''' this does nothing if "whenPartyMembersNear" is unset or invalid. | : '''Notes:''' this does nothing if "whenPartyMembersNear" is unset or invalid. | ||
Latest revision as of 23:10, 9 May 2021
- whenPartyMembersNear <range>
- Range of party members nearby necessary to trigger this block. We are also part of that party member count.
- whenPartyMembersNearDist <range>
- Range of distance that amount of party members (specified in "whenPartyMembersNear") have to be to trigger this block. If unset, defaults to less than clientSight or 15 cells (in this order).
- Notes: this does nothing if "whenPartyMembersNear" is unset or invalid.
Examples:
- use Magnificat when there's at least another party member nearby:
partySkill Magnificat { target_whenStatusInactive Magnificat whenPartyMembersNear > 1 }
- use Clementia (lvl 2) when there's at least another party member less or equal than seven cells away
partySkill Clementia { lvl 2 target_whenStatusInactive Blessing whenPartyMembersNear > 1 whenPartyMembersNearDist <= 7 }