homunculus moveNearWhenIdle: Difference between revisions
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(Created page with "; homunculus_moveNearWhenIdle [<boolean>] ; mercenary_moveNearWhenIdle [<boolean>] : Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1) ; homunculus_moveNearWhenIdle_minDistance [<number>] ; mercenary_moveNearWhenIdle_minDistance [<number>] : Distance away from the slave for master to move to (Default: 4) ; homunculus_moveNearWhenIdle_maxDistance [<number>] ; mercenary_moveNearWhenIdle_maxDistance [<[...") |
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; mercenary_moveNearWhenIdle_maxDistance [<[[number]]>] | ; mercenary_moveNearWhenIdle_maxDistance [<[[number]]>] | ||
: Max distance away from slave to activate moving (Default: 8) | : Max distance away from slave to activate moving (Default: 8) | ||
The "moveNearWhenIdle" mechanism works as follows: if OpenKore does nothing and the slave has run away more than 8 cells, then OpenKore will move closer (to a distance of 4 cells from the slave). | |||
Example: https://www.youtube.com/watch?v=ogTevgcDTMY | Example: https://www.youtube.com/watch?v=ogTevgcDTMY |
Latest revision as of 22:14, 29 December 2024
- homunculus_moveNearWhenIdle [<boolean>]
- mercenary_moveNearWhenIdle [<boolean>]
- Makes the master move near the slave if the master is Idle and the slave is attacking (default: 1)
- homunculus_moveNearWhenIdle_minDistance [<number>]
- mercenary_moveNearWhenIdle_minDistance [<number>]
- Distance away from the slave for master to move to (Default: 4)
- homunculus_moveNearWhenIdle_maxDistance [<number>]
- mercenary_moveNearWhenIdle_maxDistance [<number>]
- Max distance away from slave to activate moving (Default: 8)
The "moveNearWhenIdle" mechanism works as follows: if OpenKore does nothing and the slave has run away more than 8 cells, then OpenKore will move closer (to a distance of 4 cells from the slave).
Example: https://www.youtube.com/watch?v=ogTevgcDTMY
Appeared in PR#3119