onAction
- onAction [<AI sequences>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active.
- notOnAction [<AI sequences>]
- If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.
Notes
There are around 29 known AI sequences, but the following are the only ones you can use in this option:
| AI Sequence | Block Options Supported | 
|---|---|
| attack | attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| follow | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| items_gather | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| items_take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| mapRoute | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| move | partySkill, monsterSkill | 
| route | buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| sitAuto | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
| skill_use | useSelf_item, useSelf_skill, equipAuto | 
| take | useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto | 
Examples
useSelf_skill Heal {
	hp < 20%
	notOnAction sitAuto
}
- Use Heal when hp is bellow 20% and AI is not sitAuto.