sp
Jump to navigation
Jump to search
Self Condition
- sp [<range> [%]]
- If this option is set, the block will only be used if the amount of SP is within the specified range. The amount of SP can be in % (percent) or it can the the absolute amount of SP.
Example: useSelf_item Blue Potion { sp < 10 }
- It will use Blue Potion when SP is bellow 10.
Example²: useSelf_item Blue Potion { sp < 10% }
- It will use Blue Potion when SP is bellow 10%. So, if you have 100 maximum SP it will use Blue Potion when your SP is bellow 10, because 10% of 100 is 10.
Console Command
- sp (<skill #> <player>) [<level>]
- <skill #>
- - a corresponding number from the skills list when you use the skills command.
- <player>
- - a player name, or a corresponding number from the player list when you use the pl command.
- <level>
- - the skill level.
- Use the specified skill on a player.