whenStatusActive
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- whenStatusActive [<status names or handles>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character.
- whenStatusInactive [<status names or handles>]
- If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character.
Target Monster and Player Conditions:
- target_whenStatusActive [<status names or handles>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target.
- target_whenStatusInactive [<status names or handles>]
- If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target.
Notes
Statuses can be found by typing s in the console (or looked up in character status window of Wx Interface) while the status is active on your character. You can also look for them in the tables folder, in the files STATUS_id_handle.txt (handles) and skillsstatus.txt (names).
Currently, known statuses for monsters/players are lost when they leave your screen, so target_timeout may be more appropriate.
Examples
attackSkillSlot Cart Termination { monsters Hill Wind whenStatusActive Cart Boost }
- Use Cart Termination on Hill Winds only if Cart Boost effect is activated.
useSelf_skill Blessing { lvl 10 sp > 70 whenStatusInactive AL_BLESSING }
- Use Blessing level 10 on yourself when sp is greater than 70 and Blessing status if off.