chat resp.txt
Kore can automatically reply to chat messages. If the option autoResponse in config.txt in enabled, you can configure Kore's automatic responses in the file chat_resp.txt. This file allows you to configure Kore's responses to messages that contain certain words.
Syntax
The format of this file is simply a set of lines that observes the following syntax:
<words> (TAB(s)) <responses>
Details
<words>
This is a comma-seperated list of words that Kore will listen to in chat messages. If Kore hears one of these words in received chat messages, it will reply using a random phrase from the corresponding <responses> list.
<responses>
This is a comma-seperated list of phrases that Kore will use as possible responses to chat messages.
When using chat response, you have to keep in mind that:
Value | Description |
---|---|
1 | Kore will not reply to repeating messages from the same player. |
2 | Auto-response only works on public and private chat messages, and not on guild or party chat messages. |
3 | Auto-response will not work in towns. |
4 | To simulate real-time typing, there is a small calculated delay before sending a response. This assumes that you can type at a speed of 65 words per minute. |
Examples
The following is an example of an entry in chat_resp.txt:
bot,botter no,I'm not a bot,huh?
In the example above, when someone says something that contains the word "bot" or "botter", Kore will reply with "no", "I'm not a bot" or "huh?".
Note. Lines that begin with the pound sign (#) are comment lines. They are ignored by Openkore.