whenStatusActive
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- whenStatusActive [<status names or handles>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on your character.
- whenStatusInactive [<status names or handles>]
- If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on your character.
Target Monster and Player Conditions:
- target_whenStatusActive [<status names or handles>]
- If this option is set, the block will only be used if at least one of the specified comma-separated list of status names is currently active on block's target.
- target_whenStatusInactive [<status names or handles>]
- If this option is set, the block will only be used if none of the specified comma-separated list of status names is currently active on block's target.
Notes
Statuses can be found by typing s in the console while the status is active on your character. You can also look for them in the tables folder, in the files STATUS_id_handle.txt (handles) and skillsstatus.txt (names).
Currently, known statuses for monsters/players are lost when they leave your screen, so target_timeout may be more appropriate.
Examples
attackSkillSlot Cart Termination { monsters Hill Wind whenStatusActive Cart Boost }
- Use Cart Termination on Hill Winds only if Cart Boost effect is activated.
useSelf_skill Blessing { lvl 10 sp > 70 whenStatusInactive AL_BLESSING }
- Use Blessing level 10 on yourself when sp is greater than 70 and Blessing status if off.