Template:SkillLevel
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This template describes the SkillLevel state Conditions of the automacro eventMacros.
- SkillLevel
-
- Description: Checks if the player has a certain level of a certain skill, uses skill Id or Handle.
- Does not support percentages.
- Syntax:
SkillLevel "<skill ID or Handle>" <Math condition operators>
- Note the quotation marks.
- Example:
SkillLevel NV_FIRSTAID = 0 SkillLevel 10 > 5
- Set variables:
$.SkillLevelLastName => Saves the name of the last skill that made SkillLevel become true $.SkillLevelLastID => Saves the ID of the last skill that made SkillLevel become true $.SkillLevelLastHandle => Saves the Handle of the last skill that made SkillLevel become true $.SkillLevelLastLevel => Saves the level of the last skill that made SkillLevel become true