StatusActiveHandle

From OpenKore Wiki
Revision as of 21:12, 4 July 2019 by 4epT (talk | contribs) (Created page with "{{Template:StatusActiveHandle}} Category:EventMacro_Automacros Category:EventMacro_Conditions_State")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
StatusActiveHandle
  • Description: Checks if the player has one of the given status, uses status HANDLE.
Syntax:
StatusActiveHandle <comma separated list of status handles>
Status handle can be a variable
Example:
StatusActiveHandle EFST_INC_AGI, EFST_IMPOSITIO
Set variables:
$.StatusActiveHandleLastName => Saves the name of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastHandle => Saves the handle of the last stauts that made StatusActiveHandle become true
$.StatusActiveHandleLastListIndex => Saves the list index in condition of the last stauts that made StatusActiveHandle become true