mon control.txt

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Revision as of 19:54, 17 October 2009 by Mushrom (talk | contribs) (Created page with 'By default, if the option '''attackAuto''' in config.txt is set to '''2''', Kore will attack all monsters that it can engage. The file mon_control.txt allows you to control which…')
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By default, if the option attackAuto in config.txt is set to 2, Kore will attack all monsters that it can engage. The file mon_control.txt allows you to control which monsters Kore should attack and which monsters should be ignored. Aside from auto-attack, additional options and features can be configured in this file.

These include:

  • teleporting away from monsters
  • teleporting to search for monsters
  • avoiding skills being casted by monsters
  • defining minimum level, joblevel, hp and sp requirements that should be met before attacking a monster
  • designating monster weights to distinguish weak monsters from stronger ones.

Syntax

The format of this file is simply a set of lines that observes the following syntax:

<monster name> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight> 

Details

<monster name>

This is the name of a monster as it appears in tables\monsters.txt. You can use the keyword "all" to set default options for all monsters.

<attack>

If auto-attack is enabled (i.e. the option attackAuto in config.txt is set to 1 or 2), this flag controls whether Kore should attack the monster or not. It takes one of the following values:

Value Description
-1 Ignore monster.
0 Do not auto-attack monster, but retaliate when it attacks you.
1 Auto-attack monster (default).
2 Always consider monster as aggressive.

Note. If you set this flag to 2, Kore will try to attack a monster even while you are auto-sitting to regain hp/sp.

<teleport>

This is a flag that tells if Kore should avoid the monster by teleporting. It takes one of the following values:

Value Description
< 0 (-1, -2, etc.) Set exact critical distance for this monster. Teleport, if the monster reaches it.
0 Do not teleport.
1 Teleport if the monster is on screen.
2 Teleport if the monster's attack will damage you.
3 Disconnect if the monster is on your screen.

Notes:

  • You must have the Teleport Skill or Fly Wings in inventory or this option will fail (see also teleportAuto_useSkill in config.txt).
  • If you timely teleport due to attack from the monster, you will not receive any damage at all even if it is displayed in the console.

<search>

This boolean flag tells if Kore should search for the monster or not. If this flag is set to 1, this labels the monster as a "search monster". If the option teleportAuto_search in config.txt is enabled, auto-attack will be deactivated by default and will only be activated when a search monster is found on screen.

<skillcancel>

This is a boolean flag that tells if Kore should attempt to avoid skills being cast by the monster. Set this flag to 1 to enable, or 0 to disable. If this is enabled, Kore will either switch target and attack the monster to interrupt its skill casting, or run to the monster's back if it is casting a location-based skill.

<lv>

This specifies the minimum required base level before you auto-attack the monster.

<joblv>

This specifies the minimum required job level before you auto-attack the monster.

<hp>

This specifies the minimum required current HP before you auto-attack the monster. Note that this is specified in absolute amount, and not in percentage.

<sp>

This specifies the minimum required current SP before you auto-attack the monster. Note that this is specified in absolute amount, and not in percentage.

<weight>

This is a numeric factor that will be used as the monster's quantity or weight when counting for the number of aggressives. This value should be greater than 0 or the monster will be counted as 1 aggressive. If you don't want to count the monster as aggressive, specify -1. This value supports floating point numbers (eg 1.8237402).

Examples

The example below will make Kore attack and search for Elder Willows and Eggyras, but ignore Bigfoots, Willows and Poporings.
Kore will also try to avoid skills casted by Elder Willows (Fire Bolt).

Elder Willow 1 0 1 1
Eggyra 1 0 1
Bigfoot 0 0 0
Willow 0 0 0
Poporing 0 0 0

The following example shows a typical way of how monster weight is used:

# In config.txt:
teleportAuto_minAggressives 6
teleportAuto_minAggressivesInLock 6

# In mon_control.txt:
Hydra 1 0 0 0 0 0 0 0 0.2
Merman 1 0 0 0 0 0 0 0 2

With the configuration above, if five Hydras and two Sword Fishes attack the bot, it will not teleport away since the aggressives are counted as (5 * 0.2) + (2 * 1) = 3. However, two Marcs and two Merman will make it teleport away because it sees (2 * 1) + (2 * 2) = 6 aggressives.

Note. Lines that begin with the pound sign (#) are comment lines. They are ignored by Openkore.