Difference between revisions of "inMap"

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== [[:Category:Self Condition|Self Condition]] from [[config.txt]]: ==
+
== [[:Category:Self Condition|Self Condition]] from [[:Category:config.txt|config.txt]]: ==
 
; inMap <[[References#Map_Names|map names]]>
 
; inMap <[[References#Map_Names|map names]]>
 
: If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
 
: If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.

Latest revision as of 01:43, 27 April 2021

Self Condition from config.txt:

inMap <map names>
If this option is set, the block will only be used if you are inside one of the specified comma-separated list of maps.
notInMap <map names>
If this option is set, the block will never be used if you are inside one of the specified comma-separated list of maps.
Examples:

It will use Bash on monster Skeleton only if you are in pay_dun00:

attackSkillSlot SM_BASH {
	monsters Skeleton
	inMap pay_dun00
}

Use Heal when hp is bellow 10% and we are not in lhz_dun03:

useSelf_skill AL_HEAL {
	hp < 10%
	notInMap lhz_dun03
}

State Conditions of the automacro eventMacros:

InMap
  • Description: Checks if the current map match one of the given maps.
Syntax:
InMap <comma separated list of maps>
Map can be a variable.
Example:
InMap prontra, geffen, gef_fild10
Set variables:
$.InMapLast => Saves the last map that made InMap become true