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npcWrongStepsMethod <flag>
Sets what to do if the conversation sequence specified for a NPC conversation is wrong
Value Description
0 Clears all remaining conversation steps from queue and wait for user input
1 Skips the current wrong step in the conversation and moves on to the next one in queue
2 Tries to cancel the NPC conversation by continuing the conversation until it ends. If a choice pops up, chooses 'cancel'. If a numpad pops up, answers '1234'. If a textbox pops up, answers 'eye lol'.
3 Relogs to cancel the NPC conversation