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Automatically use skills on players when specified conditions are met. | Automatically use skills on players when specified conditions are met. | ||
== Syntax == | |||
partySkill [ | partySkill [<skill name>] { | ||
notPartyOnly [ | notPartyOnly [<boolean flag>] | ||
target [ | target [<player names> | @homunculus | @mercenary] | ||
isSelfSkill [ | isSelfSkill [<boolean flag>] | ||
# Skill Use Attributes | # Skill Use Attributes | ||
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---- | ---- | ||
; partySkill [ | ; partySkill [<[[References#Skill Names|skill name]]>] | ||
: This option specifies the skill to automatically use on players as long as you are not currently using any other skill. | : This option specifies the skill to automatically use on players as long as you are not currently using any other skill. | ||
; notPartyOnly [ | ; notPartyOnly [<boolean flag>] | ||
: By default, Kore will only use party skills on members of your party. If this option is set to '''1''', Kore will also be allowed to use this on non-party members. | : By default, Kore will only use party skills on members of your party. If this option is set to '''1''', Kore will also be allowed to use this on non-party members. | ||
; target [ | ; target [<[[References#Player Names|player names]]> | @homunculus | @mercenary] | ||
: If this option is set, Kore will only use the specified skill on the specified comma-separated list of players/party members. @homunculus and @mercenary used to refer to your active ones. If this option is left blank, Kore will use the skill on all players/party members. | : If this option is set, Kore will only use the specified skill on the specified comma-separated list of players/party members. @homunculus and @mercenary used to refer to your active ones. If this option is left blank, Kore will use the skill on all players/party members. | ||
; isSelfSkill [ | ; isSelfSkill [<boolean flag>] | ||
: This option specifies whether the skill will be used on self or on the target player. If this option is set to '''1''', Kore will use the skill on itself, otherwise if this is set to '''0''' (which is the default value), Kore will use the skill on the a target. | : This option specifies whether the skill will be used on self or on the target player. If this option is set to '''1''', Kore will use the skill on itself, otherwise if this is set to '''0''' (which is the default value), Kore will use the skill on the a target. | ||
:: '''Note:''' | :: '''Note:''' | ||
::* You must set this option to the correct value. Useful for Magnificat or Gloria and other non-target skills. | ::* You must set this option to the correct value. Useful for Magnificat or Gloria and other non-target skills. | ||
== Examples == | == Examples == |
Revision as of 22:11, 15 November 2010
Automatically use skills on players when specified conditions are met.
Syntax
partySkill [<skill name>] { notPartyOnly [<boolean flag>] target [<player names> | @homunculus | @mercenary] isSelfSkill [<boolean flag>] # Skill Use Attributes # Self Conditions # Target Player Conditions }
Attribute definitions
- partySkill [<skill name>]
- This option specifies the skill to automatically use on players as long as you are not currently using any other skill.
- notPartyOnly [<boolean flag>]
- By default, Kore will only use party skills on members of your party. If this option is set to 1, Kore will also be allowed to use this on non-party members.
- target [<player names> | @homunculus | @mercenary]
- If this option is set, Kore will only use the specified skill on the specified comma-separated list of players/party members. @homunculus and @mercenary used to refer to your active ones. If this option is left blank, Kore will use the skill on all players/party members.
- isSelfSkill [<boolean flag>]
- This option specifies whether the skill will be used on self or on the target player. If this option is set to 1, Kore will use the skill on itself, otherwise if this is set to 0 (which is the default value), Kore will use the skill on the a target.
- Note:
- You must set this option to the correct value. Useful for Magnificat or Gloria and other non-target skills.
- Note:
Examples
- Use Blessing level 10 on all your party members when your SP is higher than 20 and they aren't with Blessing status.
partySkill Blessing { lvl 10 sp > 20 target_whenStatusInactive Blessing }
- Use Increase AGI level 10 on everybody near your when your SP is higher than 20 and they aren't with Increase AGI status.
partySkill Increase AGI { lvl 10 sp > 20 notPartyOnly 1 target_whenStatusInactive Increase AGI }