partySkill: Difference between revisions
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== Syntax == | == Syntax == | ||
partySkill [<[[References#Skill_Names|skill name]]>] { | partySkill [<[[References#Skill_Names|skill name]]>] { | ||
[notPartyOnly <boolean | [notPartyOnly <[[boolean]]>] | ||
[dist <range>] | [dist <[[range]]>] | ||
[target {<player names> | @homunculus | @mercenary}] | [target {<player names> | @homunculus | @mercenary}] | ||
Line 43: | Line 43: | ||
lvl 10 | lvl 10 | ||
sp > 64 | sp > 64 | ||
target_whenStatusInactive [[ | target_whenStatusInactive [[References#Status_Names|EFST_BLESSING]] | ||
} | } | ||
Line 53: | Line 53: | ||
sp > 45 | sp > 45 | ||
notPartyOnly 1 | notPartyOnly 1 | ||
target_whenStatusInactive [[ | target_whenStatusInactive [[References#Status_Names|EFST_AGIUP]] | ||
} | } | ||
Revision as of 01:53, 10 February 2013
Automatically use skills on players when specified conditions are met.
Syntax
partySkill [<skill name>] { [notPartyOnly <boolean>] [dist <range>] [target {<player names> | @homunculus | @mercenary}] # Skill Use Conditions, including isSelfSkill # Self Conditions # Target Player Conditions }
Attribute definitions
- partySkill <skill name>
- This option specifies the skill to automatically use on players as long as you are not currently using any other skill.
- dist <range>
- This option specifies the distance (in number of blocks) from the monster that Kore will move to before using this skill.
- Notes:
- Default distance is set with partySkillDistance.
- Notes:
- notPartyOnly <boolean flag>
- By default, Kore will only use party skills on members of your party. If this option is set to 1, Kore will also be allowed to use this on non-party members.
- target {<player names> | @homunculus | @mercenary}
- If this option is set, Kore will only use the specified skill on the specified comma-separated list of players/party members. @homunculus and @mercenary used to refer to your active ones. If this option is left blank, Kore will use the skill on all players/party members.
Notes
- isSelfSkill is useful for Magnificat or Gloria and other non-target skills.
Examples
- Use Blessing level 10 on all your party members when your SP is higher than 64 and they aren't with Blessing status.
partySkill AL_BLESSING { lvl 10 sp > 64 target_whenStatusInactive EFST_BLESSING }
- Use Increase AGI level 10 on everybody near your when your SP is higher than 45 and they aren't with Increase AGI status.
partySkill AL_INCAGI { lvl 10 sp > 45 notPartyOnly 1 target_whenStatusInactive EFST_AGIUP }