statsAddAuto: Difference between revisions
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; statsAddAuto [<boolean | ; statsAddAuto [<[[boolean]]>] | ||
: Automatically distribute status points to raise your stats. | : Automatically distribute status points to raise your stats. | ||
; statsAddAuto_list <[[number]]> <stat> [, <number> <stat> [, ...] ] | |||
: Specifies which stats to raise and up to what value. | |||
: <stat> is the three-letter stat name ('''str, agi, int, vit, dex, luk'''). | |||
; statsAddAuto_dontUseBonus [<[[boolean]]>] | |||
: Ignores bonus stats when adding status points. | |||
; statsAdd_over_99 <[[boolean]]> | |||
: Allows Kore to add stats points over 99. Useful for private servers that the maximum stat is more than 99. | |||
: '''Developer Notes:''' Limit of 99 should be ignored for third classes, where the corresponding limit is 120 instead. ''statsAdd_over_120 <boolean>'' or ''statsAdd_over_max <boolean>'' or ''statsAdd_limit <number>'' would be nice, too. | |||
== Examples == | |||
* Add stats points in agi until it reaches 50 and in str until it reaches 30. (both counting bonus) | |||
statsAddAuto 1 | |||
statsAddAuto_dontUseBonus 0 | |||
statsAddAuto_list 50 agi, 30 str | |||
* Add stats points in vit and agi until it reaches 30 and 99, consecutively. (not counting bonus, so if you vit is 15 + 2, it will add until it gets to 30 + 2 and not 28 + 2). | |||
statsAddAuto 1 | |||
statsAddAuto_dontUseBonus 1 | |||
statsAddAuto_list 30 vit, 99 agi | |||
[[Category:config.txt]] | [[Category:config.txt]] |
Revision as of 14:53, 25 September 2021
- statsAddAuto [<boolean>]
- Automatically distribute status points to raise your stats.
- statsAddAuto_list <number> <stat> [, <number> <stat> [, ...] ]
- Specifies which stats to raise and up to what value.
- <stat> is the three-letter stat name (str, agi, int, vit, dex, luk).
- statsAddAuto_dontUseBonus [<boolean>]
- Ignores bonus stats when adding status points.
- statsAdd_over_99 <boolean>
- Allows Kore to add stats points over 99. Useful for private servers that the maximum stat is more than 99.
- Developer Notes: Limit of 99 should be ignored for third classes, where the corresponding limit is 120 instead. statsAdd_over_120 <boolean> or statsAdd_over_max <boolean> or statsAdd_limit <number> would be nice, too.
Examples
- Add stats points in agi until it reaches 50 and in str until it reaches 30. (both counting bonus)
statsAddAuto 1 statsAddAuto_dontUseBonus 0 statsAddAuto_list 50 agi, 30 str
- Add stats points in vit and agi until it reaches 30 and 99, consecutively. (not counting bonus, so if you vit is 15 + 2, it will add until it gets to 30 + 2 and not 28 + 2).
statsAddAuto 1 statsAddAuto_dontUseBonus 1 statsAddAuto_list 30 vit, 99 agi