lockMap x: Difference between revisions
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Created page with '; lockMap_x [<x-coordinate>] ; lockMap_y [<y-coordinate>] : If lockMap is set, and these two options are set, Kore will always try to stay in the specified coordinates inside…' |
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Revision as of 00:42, 16 December 2009
- lockMap_x [<x-coordinate>]
- lockMap_y [<y-coordinate>]
- If lockMap is set, and these two options are set, Kore will always try to stay in the specified coordinates inside the lockMap.
Notes:
- If you are using random walk to search for monsters, you have to also set lockMap_randX and lockMap_randY or these options are rather useless.
- If you are using tele-search, these options are entirely useless.