teleportAuto search: Difference between revisions

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(Created page with '; teleportAuto_search [<number>] : Specifies the minimum number of search monsters that should be found on screen before activating auto-attack. For example, if this is set to 2,…')
 
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; teleportAuto_search [<number>]
; teleportAuto_search <number>
: Specifies the minimum number of search monsters that should be found on screen before activating auto-attack. For example, if this is set to 2, and you set Kore to search for Poporings, you will not start attacking monsters if there is only one Poporing found on screen.
: Specifies the minimum number of [[mon_control.txt|''search'' monsters]] that should be found on screen before activating [[attackAuto|auto-attack]].


:'''Note.''' If you want to use tele-search, you must set [[teleportAuto_idle]] to '''1''' and [[route_randomWalk]] to '''0'''.
== Notes ==
* Has nothing to do with teleporting. This is auto attack setting, as described, and only modifies auto attack activating. [[attackAuto]] and other attack options need to be configured to actually attack (otherwise this option would do nothing).
* [[teleportAuto_idle]] needs to be configured to actually teleport, but you can use [[route_randomWalk]] etc instead. Some way to encounter new monsters needs to be configured to actually actively search for monsters (otherwise you'll just be waiting for them to come to you).
* Only needed if you ''search'' for certain monsters (or certain amount of monsters) to auto attack.
 
== Examples ==
 
Don't start attacking monsters if there is less than 3 Poporings found on screen.
# mon_control.txt
Poporings 1 0 1
# config.txt
teleportAuto_search 3
 
== Changelog ==
 
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=3116 r3116] ===
Support for a minimum number of search monsters. Value is now [[number]] (previously was [[boolean]]).
 
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=1722 r1722] ===
Now not a teleport option, but auto attack option. Fixes pointless fights when no search monsters are around. [[teleportAuto_idle]] is now required to mimic old behaviour.
 
=== [http://openkore.svn.sourceforge.net/viewvc/openkore?view=revision&revision=1117 r1117] ===
Fixed interaction with other AI sequences.
 
{{Available pre-openkore}}


[[Category:config.txt]]
[[Category:config.txt]]
[[Category:attack]]
[[Category:Inconsistently named stuff]]

Latest revision as of 22:34, 26 April 2021

teleportAuto_search <number>
Specifies the minimum number of search monsters that should be found on screen before activating auto-attack.

Notes

  • Has nothing to do with teleporting. This is auto attack setting, as described, and only modifies auto attack activating. attackAuto and other attack options need to be configured to actually attack (otherwise this option would do nothing).
  • teleportAuto_idle needs to be configured to actually teleport, but you can use route_randomWalk etc instead. Some way to encounter new monsters needs to be configured to actually actively search for monsters (otherwise you'll just be waiting for them to come to you).
  • Only needed if you search for certain monsters (or certain amount of monsters) to auto attack.

Examples

Don't start attacking monsters if there is less than 3 Poporings found on screen.

# mon_control.txt
Poporings 1 0 1

# config.txt
teleportAuto_search 3

Changelog

r3116

Support for a minimum number of search monsters. Value is now number (previously was boolean).

r1722

Now not a teleport option, but auto attack option. Fixes pointless fights when no search monsters are around. teleportAuto_idle is now required to mimic old behaviour.

r1117

Fixed interaction with other AI sequences.

Available pre-openkore

This feature was already available before OpenKore. See more here.