attackNoGiveup: Difference between revisions
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Technology (talk | contribs) m (Created page with '; attackNoGiveup [<boolean flag>] : If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it. Note: This is useful if your [[attackSkillS…') |
m (Conversion script moved page AttackNoGiveup to attackNoGiveup: Converting page titles to lowercase) |
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; attackNoGiveup [<boolean flag>] | ; attackNoGiveup [<boolean flag>] | ||
: If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it. | : If this option is set to '''1''', Kore will not stop attacking the target even if Kore can't damage it. | ||
Note | '''Note.''' This is useful if your [[attackSkillSlot]] is a non-damaging skill, e.g. Spell Breaker. | ||
[[Category:config.txt]] | [[Category:config.txt]] | ||
[[Category:attack]] | [[Category:attack]] |
Latest revision as of 22:34, 26 April 2021
- attackNoGiveup [<boolean flag>]
- If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it.
Note. This is useful if your attackSkillSlot is a non-damaging skill, e.g. Spell Breaker.