attackNoGiveup: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| Technology (talk | contribs) m Created page with '; attackNoGiveup [<boolean flag>] : If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it.  Note: This is useful if your [[attackSkillS…' | m Conversion script moved page AttackNoGiveup to attackNoGiveup: Converting page titles to lowercase | ||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
| ; attackNoGiveup [<boolean flag>] | ; attackNoGiveup [<boolean flag>] | ||
| : If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it. | : If this option is set to '''1''', Kore will not stop attacking the target even if Kore can't damage it. | ||
| Note | '''Note.''' This is useful if your [[attackSkillSlot]] is a non-damaging skill, e.g. Spell Breaker. | ||
| [[Category:config.txt]] | [[Category:config.txt]] | ||
| [[Category:attack]] | [[Category:attack]] | ||
Latest revision as of 22:34, 26 April 2021
- attackNoGiveup [<boolean flag>]
- If this option is set to 1, Kore will not stop attacking the target even if Kore can't damage it.
Note. This is useful if your attackSkillSlot is a non-damaging skill, e.g. Spell Breaker.