inInventory: Difference between revisions

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== [[:Category:Self Condition|Self Condition]] from [[config.txt]]: ==
== [[:Category:Self Condition|Self Condition]] from [[:Category:config.txt|config.txt]]: ==
; inInventory <[[References#Item_Names|item name]]> <[[References#Range_Operators|range]]>
; inInventory <[[References#Item_Names|item name]]> <[[References#Range_Operators|range]]>
: If this option is set, the block will only be used if the amount of each of the specified list of items in inventory are within the corresponding specified ranges. The value could be a comma-separated list of (<item name> <range>) pairs:
: If this option is set, the block will only be used if the amount of each of the specified list of items in inventory are within the corresponding specified ranges. The value could be a comma-separated list of (<item name> <range>) pairs:

Latest revision as of 01:43, 27 April 2021

Self Condition from config.txt:

inInventory <item name> <range>
If this option is set, the block will only be used if the amount of each of the specified list of items in inventory are within the corresponding specified ranges. The value could be a comma-separated list of (<item name> <range>) pairs:
Syntax:
<item> <range>[, <item1> <range1>[, ...]]
Examples:

It will use Aqua Benedicta if there are any Empty Bottle in your inventory and you are not sitting:

useSelf_skill AL_HOLYWATER {
	notWhileSitting 1
	inInventory Empty Bottle > 0
}
Notes:

It will not recognize items that are equipped.

State Conditions of the automacro eventMacros:

InInventory
  • Description: Checks if the player has a certain quantity of an item in the inventory, uses item name.
  • Does not support percentages.
Syntax:
InInventory "<item name>" <Math condition operators>
Note the quotation marks.
Example:
InInventory "Red Potion" < 10
Set variables:
$.InInventoryLast => Saves the name of the last item that made InInventory become true
$.InInventoryLastAmount => Saves the amount in inventory of the last item that made InInventory become true