monsters: Difference between revisions
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Latest revision as of 22:34, 26 April 2021
- monsters <monster names>
- If this option is set in an attackSkillSlot or attackComboSlot block, the block will only be used if you are attacking any one of the specified comma-separated list of monsters.
- If this option is set on other blocks, the block will be used if any one of the specified comma-separated list of monsters is attacking you.
- notMonsters <monster names>
- If this option is set in an attackSkillSlot or attackComboSlot block, the block will not be used if you are attacking any one of the specified comma-separated list of monsters.
- If this option is set on other blocks, the block will not be used if any one of the specified comma-separated list of monsters is attacking you.
- monstersCount <range>
- Use this block to cast a skill when the amount of monsters which are visible to Kore matches the specified range.
Target Player Conditions:
- target_monsters <monster names>
- If this option is set, the skill will only be used if the any one of the specified comma-separated list of monsters has hit or missed the target player.
Notes
mon_control must be set to attack or not attack defined monster(s).
Examples
- Use Double Strafe on Geographers:
attackSkillSlot Double Strafe { monsters Geographer }
- Use White Potion while Evil Druid attacks you:
useSelf_item White Potion { monsters Evil Druid }
- Use Fire Bolt when sp is bigger than 15 and we are not attacking Imp and Kasa: (mon_control must be set to not attack them.)
attackSkillSlot Fire Bolt { notMonsters Imp, Kasa sp > 15 }
- Use White Potion if no Imp and Kasa is attacking you and your hp is bellow 50%:
useSelf_item White Potion { notMonsters Imp, Kasa hp < 50% }