equipAuto: Difference between revisions
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m (The equipment name specified in equipAuto is not used anymore.) |
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== Syntax == | == Syntax == | ||
equipAuto | equipAuto { | ||
weight [<percent>] | weight [<percent>] | ||
whileSitting [<boolean flag>] | whileSitting [<boolean flag>] | ||
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=== Attribute definitions === | === Attribute definitions === | ||
---- | ---- | ||
; weight [<percent>] | ; weight [<percent>] | ||
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* Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP. | * Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP. | ||
equipAuto | equipAuto { | ||
shoes +4 Shoes [Zombie] [1] | shoes +4 Shoes [Zombie] [1] | ||
leftAccessory Clip [Muka] [1] | leftAccessory Clip [Muka] [1] |
Revision as of 17:36, 30 July 2010
Automatically equip items when certain conditions are met.
Syntax
equipAuto { weight [<percent>] whileSitting [<boolean flag>] (<equipment slot>) [<equipment name>] target [<monster names>] # Self Conditions # Monster Conditions }
Attribute definitions
- weight [<percent>]
- If this option is set, auto-equip only when weight is at or above the specified percent.
- whileSitting [<boolean flag>]
- If this option is set, auto-equip while Kore is sitting.
- (<equipment slot>) [<equipment name>]
- If this option is set for a specific equipment slot, Kore will automatically equip the specified equipment on the corresponding equipment slot when all conditions for this block are met.
Example
- Equip a a +4 Shoes of Health and a Robust Clip when you are sitting to regenerate HP.
equipAuto { shoes +4 Shoes [Zombie] [1] leftAccessory Clip [Muka] [1] onAction sitAuto whileSitting 1 }