useSelf item: Difference between revisions

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Automatically use items when certain conditions are met.
Automatically use items when certain conditions are met.


== Syntax: ==
== Syntax ==
  useSelf_item [<item names>] {
  useSelf_item [<item names>] {
  dcOnEmpty [<boolean flag>]
  dcOnEmpty [<boolean flag>]
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: If this option is set, disconnect if there are no more items in inventory to use.
: If this option is set, disconnect if there are no more items in inventory to use.


== Notes ==


== Example ==
These blocks should have [[timeout]] set, otherwise they can instantly consume more items then you wanted them to. Treat it like timeout for server to process item usage and your client to receive environment changes (for other block conditions used).
 
== Examples ==
* Use Concentration Potion when Concentration Potion status is off and Kore is not sitting and it's in lockMap.
* Use Concentration Potion when Concentration Potion status is off and Kore is not sitting and it's in lockMap.



Revision as of 21:32, 6 November 2010

Automatically use items when certain conditions are met.

Syntax

useSelf_item [<item names>] {
	dcOnEmpty [<boolean flag>]

	# Self Conditions
}


Attribute definitions


useSelf_item [<item names>]
This option specifies a comma-separated list of items that will automatically be used on self.
Note:
  • Only one of the listed items will be used, so if the listed items are Orange Potion, Red Potion, White Potion and the conditions are met and we have Orange Potion, it will be used.


dcOnEmpty [<boolean flag>]
If this option is set, disconnect if there are no more items in inventory to use.

Notes

These blocks should have timeout set, otherwise they can instantly consume more items then you wanted them to. Treat it like timeout for server to process item usage and your client to receive environment changes (for other block conditions used).

Examples

  • Use Concentration Potion when Concentration Potion status is off and Kore is not sitting and it's in lockMap.
useSelf_item Concentration Potion {
	whenStatusInactive EFST_ATTHASTE_POTION1
	inLockOnly 1
	notWhileSitting 1
	timeout 5
}