attackAuto: Difference between revisions

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|-
|-
! -1
! -1
| Do not automatically attack any monsters for any reason.
| Do not automatically attack any monsters for any reason, even if they kill you. This setting is best for priests and other support characters who should never attack. It will allow them to act like players, running past monsters and ignoring any hits from the monsters.
|-
|-
! 0
! 0
| Do not attack any monsters, but attack monsters which attack you.
| Do not attack any monsters unless they attack you first. (Act like passive monsters.)
|-
|-
! 1
! 1
| Attack monsters, already engaged in fight with you, [[attackAuto_followTarget|your master]] or [[attackAuto_party|your party]].
| Attack monsters, already engaged in fight with you, [[attackAuto_followTarget|your master]] or [[attackAuto_party|your party]]. (Act like "assist" monsters.)
|-
|-
! >= 2
! >= 2
| Aggressively attack monsters (without killsteal).
| Aggressively attack monsters (without killsteal). (Act like aggressive monsters.)
|}
|}



Revision as of 05:57, 15 June 2016

attackAuto <value>
Determines auto attack behavior.
Value Description
-1 Do not automatically attack any monsters for any reason, even if they kill you. This setting is best for priests and other support characters who should never attack. It will allow them to act like players, running past monsters and ignoring any hits from the monsters.
0 Do not attack any monsters unless they attack you first. (Act like passive monsters.)
1 Attack monsters, already engaged in fight with you, your master or your party. (Act like "assist" monsters.)
>= 2 Aggressively attack monsters (without killsteal). (Act like aggressive monsters.)

Notes

  • Only has effect when in AI is in auto mode.
  • If no appropriate monsters found, the next check will be performed after ai_attack_auto seconds.