attackBeyondMaxDistance waitForAgressive: Difference between revisions
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: Appeared in [https://github.com/OpenKore/openkore/pull/3628 PR#3628] | : Appeared in [https://github.com/OpenKore/openkore/pull/3628 PR#3628] | ||
== Note == | |||
The following attack keys are meant to work only in private server (rAthena/Hercules). If you enable this in a official server you character will act weird, because character can't attack beyond the range. | |||
[[Category:config.txt]] | [[Category:config.txt]] | ||
[[Category:attack]] | [[Category:attack]] |
Latest revision as of 23:44, 29 December 2024
- attackBeyondMaxDistance_waitForAgressive [<boolean>]
- homunculus_attackBeyondMaxDistance_waitForAgressive [<boolean>]
- mercenary_attackBeyondMaxDistance_waitForAgressive [<boolean>]
- This config setting determines how openkore behaves when a ranged character has already damaged to their target, but the target is currently out of range.
- If this parameter is 0 (old behavior), then openkore will move towards the monster.
- If this parameter is set to 1 (new behavior), then openkore will wait in place until the wounded monster comes closer.
- Appeared in PR#3628
Note
The following attack keys are meant to work only in private server (rAthena/Hercules). If you enable this in a official server you character will act weird, because character can't attack beyond the range.