onAction

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onAction [<AI sequences>]
homunculus_onAction [<AI sequences>]
mercenary_onAction [<AI sequences>]
If this option is set, the block will only be used if at least one of the specified comma-separated list of AI sequences is curently active.
notOnAction [<AI sequences>]
homunculus_notOnAction [<AI sequences>]
mercenary_notOnAction [<AI sequences>]
If this option is set, the block will only be used if none of the specified comma-separated list of AI sequences is curently active.

Notes

There are around 29 known AI sequences, but the following are the only ones you can use in this option:

AI Sequence Block Options Supported
attack attackComboSlot, attackSkillSlot, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
follow buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
items_gather useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
items_take useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
mapRoute useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
move partySkill, monsterSkill
route buyAuto, useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
sitAuto useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto
skill_use useSelf_item, useSelf_skill, equipAuto
take useSelf_item, useSelf_skill, partySkill, monsterSkill, equipAuto

Examples

useSelf_skill Heal {
	hp < 20%
	notOnAction sitAuto
}
Use Heal when hp is bellow 20% and AI is not sitAuto.