swordman and evolutions: Difference between revisions

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Revision as of 22:35, 26 April 2021

Swordman

Blocks skills

useSelf_skill

Endure

useSelf_skill SM_ENDURE {
 whenStatusInactive EFST_ENDURE
 notOnAction attack, skill_use
 inLockOnly 1
}

Magnum Break

useSelf_skill SM_MAGNUM {
 aggressives > 3
}

Berserk

useSelf_skill SM_AUTOBERSERK {
 whenStatusInactive EFST_AUTOBERSERK
 inLockOnly 1
}

attackSkillSlot

Bash

attackSkillSlot SM_BASH {
}

Provoke

attackSkillSlot SM_PROVOKE {
 maxUses 1
 maxAttempts 6
}

Knight

Blocks skills

Crusader

Blocks skills

useSelf_skill

Heal

useSelf_skill AL_HEAL {
  hp < 85%
}

Guard

useSelf_skill CR_AUTOGUARD {
  whenStatusInactive EFST_AUTOGUARD
}

Shield Reflect

useSelf_skill CR_REFLECTSHIELD {
  whenStatusInactive EFST_REFLECTSHIELD
}

Shrink

useSelf_skill CR_SHRINK {
  whenStatusInactive EFST_CR_SHRINK
}

Defending Aura

useSelf_skill CR_DEFENDER {
  whenStatusInactive EFST_DEFENDER
  inLockOnly 1
}

Spear Quicken

useSelf_skill CR_SPEARQUICKEN {
  whenStatusInactive EFST_SPEARQUICKEN
}

partySkill

Heal

partySkill AL_HEAL {
  target
  target_hp < 90%
}

Sacrifice

partySkill 255 {
  target
  inLockOnly 1
  target_timeout 80
}

Paladin

Blocks Skills

Martyr's Reckoning

attackSkillSlot PA_SACRIFICE {
 hp > 30%
 dist > 5
 whenStatusInactive EFST_SACRIFICE
}

Rapid Smiting

attackSkillSlot PA_SHIELDCHAIN {
  whenStatusInactive EFST_POSTDELAY
}